Difference between revisions of "Adding Characters"

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(Created page with "Characters can be other people in the game, but also any animals, monsters or even robots. Anything which can move or perform actions on its own is usually a character. The main...")
 
(Creating a Character)
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#The player can have a conversation with a character, to obtain information or be given a quest to go on.
 
#The player can have a conversation with a character, to obtain information or be given a quest to go on.
 
#Characters can move themselves to different locations, and can be given a pre-defined path to follow such as a guards patrol route.
 
#Characters can move themselves to different locations, and can be given a pre-defined path to follow such as a guards patrol route.
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#Characters can wear and carry dynamic objects.
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#They can sit, stand or lay down.
  
 
[[File:Construction.gif]]
 
[[File:Construction.gif]]
  
 
== Creating a Character ==
 
== Creating a Character ==
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To create a new character in the Characters folder:
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*Right click inside the Characters folder and select "New Character"
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or
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*Press the [[File:IconCharacters.jpg]] "Character" button on the Home toolbar.
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This will open the New Character dialog:
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[[File:CharacterDescription.jpg]]
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Characters have an "is this character known to the player" property.
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If this is NOT selected then the character is described using the article, prefix and descriptior fields, and cannot be referred to by their proper name.
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If this property is set then the character is described using their proper name, and can be referred to by either their name or their description.
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Often a character will start as not known to the player, but when the player meets them and finds out their name, this property will be set.
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The description field will be displayed if the player examines this character.
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The properties tab of a character initially looks like this:
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[[File:CharacterProperties.jpg]]
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== Talking to a Character ==
 
== Talking to a Character ==

Revision as of 06:48, 22 March 2012

Characters can be other people in the game, but also any animals, monsters or even robots. Anything which can move or perform actions on its own is usually a character.

The main differences between a character and an object in ADRIFT are:

  1. The player can have a conversation with a character, to obtain information or be given a quest to go on.
  2. Characters can move themselves to different locations, and can be given a pre-defined path to follow such as a guards patrol route.
  3. Characters can wear and carry dynamic objects.
  4. They can sit, stand or lay down.

Construction.gif

Creating a Character

To create a new character in the Characters folder:

  • Right click inside the Characters folder and select "New Character"

or

  • Press the IconCharacters.jpg "Character" button on the Home toolbar.

This will open the New Character dialog:

CharacterDescription.jpg

Characters have an "is this character known to the player" property. If this is NOT selected then the character is described using the article, prefix and descriptior fields, and cannot be referred to by their proper name.

If this property is set then the character is described using their proper name, and can be referred to by either their name or their description.

Often a character will start as not known to the player, but when the player meets them and finds out their name, this property will be set.

The description field will be displayed if the player examines this character.


The properties tab of a character initially looks like this:

CharacterProperties.jpg


Talking to a Character

Asking a Character a Question

Character Walks