Difference between revisions of "Actions"

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(End Game)
(Move Objects)
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== Move Objects ==
 
== Move Objects ==
 
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This has 3 main options: move an object, add object to group, and remove object from group.
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The object can be:
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* A specific object
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* The object "Referenced" by the general task, ie. for "Eat %object%" if the player enters "eat fruit" then fruit becomes the referenced object.
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* Every object at a given location
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* Everything held by a particular character
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* Everything in a given object group
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* The contents of a particular container
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* Everything sitting on a particular object that has a surface
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* All objects with a particular property, or a state property with a particular value
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* Everything currently being worn by a particular character
  
 
== Move Characters ==
 
== Move Characters ==

Revision as of 08:34, 10 October 2011

The Actions List

The "Actions" tab of a task contains a list of actions which are performed in order when a task is executed and passes all of its restrictions.

TaskActionsList.jpg

  • The order of execution can be changed by selecting an action and moving it up or down with the arrow buttons at the right of the window.
  • Pressing the "Add" button opens the action editing window (below), creating a new action which is added to the end of the list.
  • Select one of the actions and press the "Edit" button to open the action editing window and alter it.
  • Select an action and press "Delete" to remove it.

The action editing window contains 8 tab pages, one for each category of action that can be performed:

ActionSetVariable.jpg

Move Objects

This has 3 main options: move an object, add object to group, and remove object from group. The object can be:

  • A specific object
  • The object "Referenced" by the general task, ie. for "Eat %object%" if the player enters "eat fruit" then fruit becomes the referenced object.
  • Every object at a given location
  • Everything held by a particular character
  • Everything in a given object group
  • The contents of a particular container
  • Everything sitting on a particular object that has a surface
  • All objects with a particular property, or a state property with a particular value
  • Everything currently being worn by a particular character

Move Characters

Locations

Tasks

Variables

Conversation

Set Properties

End Game

This is the simplest tab and only has 3 options, all of which end the game:

  • in Victory - (Displays "*** You have won ***")
  • in Defeat - (Displays "*** You have lost ***")
  • without a fuss - (no extra message displayed)

The "End of Game" message is then displayed (see Introduction & End of Game), followed by the line: "Would you like to restart, restore a saved game, quit or undo the last command?"