Difference between revisions of "%character%.CharacterPosition"
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− | <TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[%character%. | + | <TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[%character%.Name function|<<< Name]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Character Functions]]</TD><TD ALIGN=CENTER>[[%character%.CharacterProperName function|CharacterProperName >>>]]</TD></TABLE> |
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 02:34, 11 December 2012
CharacterPosition returns the position of the selected character, which will be one of "standing", "sitting" or "lying".
Properties
The "Character Position" property of the character has a drop-down list containing the three possible settings for this state-list property. Selecting one of these states determines which position will be returned by the CharacterPosition function.
How to use
This function simply returns the position of the character as a single word that can be inserted into text. No further functions can be appended to it.
Examples
Character7.CharacterPosition
- The position of the specific character with the key "Character7".
%Player%.CharacterPosition
- The position of the character being controled by the player.
%character%.CharacterPosition
- The position of the referenced character in a task with a %character% reference.
<<< Name | Character Functions | CharacterProperName >>> |