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- ADRIFT 5 Wiki Manual
- ADRIFT 5 fundamentals
- ADRIFT Game Development Tips
- Actions
- Advanced mode
- Alternate Descriptions
- Character (property type)
- Character Name substitution
- Character proper name
- Characters
- Comparison of ADRIFT 5 to ADRIFT 4
- Description (of character)
- Events
- Executing sub-tasks
- FAQ - Frequently Asked Questions
- Folders
- Forms theme
- General Setup
- General tasks
- Groups/Classes
- Hints
- How tasks work
- IFID
- IFiction Record
- Icons
- Integer (property type)
- Introduction & End of Game
- Is this character known to the player
- Key
- Libraries and modules
- Location (property type)
- Location group (property type)
- Locations
- Macros
- Map
- Menus
- Modules
- Object (property type)
- Objects
- Options
- Overview
- Pickable Locks, or how to unlock doors without the right key
- Properties
- Restrictions
- Restrictions list
- Runner Menus and Toolbars
- Running games
- Saabie's Advanced add-ons
- Selection only (property type)
- Separate Inventories for files, keys and supplies
- Settings
- Shortcuts
- Simple mode
- Specific tasks
- State (property type)
- Synonym
- Syntax Highlighting
- System tasks
- Tasks
- Text (property type)
- Text Boxes
- Text Overrides
- The Player Character
- The Standard Library
- The command parser
- Using the Debugger
- Value (property type)
- Variables
- Verbs and commands
- Windows Executables
- Xenos time system library