Pickable Locks, or how to unlock doors without the right key

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Revision as of 06:02, 23 June 2019 by RenatoDias (Talk | contribs) (Unlock doors with a lockpick)

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Remember in Resident Evil when there were doors that you had to use a lockpick? It's easy to do that in ADRIFT. Here I'll teach you how: First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key. Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%. Add a property named Lock is Pickable, state list, states: Yes/No. Then, go back to the object and set the created property to Yes. Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open. Now you have a pickable lock object.

EDIT: It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.