Character Functions
From ADRIFT 5 Manual Wiki
The object-oriented functions for characters can be listed by typing a dot (full-stop ".") immediately after the character reference "%character%", a character key, or the player-character function %Player%, in either a text box or an expression.
These names are CASE SENSITIVE. "%Character%." wont work, you must type "%character%."
This allows direct access to the property values of any character, location or object without having to use the %PropertyValue[]% function
Scroll down to the wanted property and click on it to insert the property key into the function.
- Note that properties that are not relevant to a particular character will be ommited from the list.
- Properties that you create and add to the characters will be added to this list.
- If you type part of the name of the property then the list will be reduced to show only those that match.
- Instead of clicking with the mouse you can type enough of the properties name to bring it to the top of the list and press enter or tab.
- %character%.CharacterAtLocation - Displays the KEY of the characters current location. Entering another dot after this will access the properties of that location.
- %character%.CharOnWho - Key of character that this character is sitting on.
- %character%.CharacterPosition - Standing, sitting or lying
- %character%.CharacterProperName
- %character%.Description
- %character%.CharEnters
- %character%.CharExits
- %character%.Descriptor
- %character%.Gender - Male, female or unknown
- %character%.CharacterLocation - Name (short descripton) of the current location of the character.
- %character%.ProperName
- %character%.CharHereDesc
- %character%.MaxBulk - The max. number of tiny objects that this character can carry (If set for this character)
- %character%.MaxWeight - Where a tiny object has weight = 1.
- %character%.Held - A list of all objects held by the character
- %character%.Worn - A list of all objects worn by the character
- %character%.CharInsideWhat - The key of the container object that the character is inside of
- %character%.CharOnWhat - The key of the supporter object that the character is on top of
- %character%.Parent - The key of the location or object that immediately contains the character
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