Difference between revisions of "Character Functions"
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Note that properties that are not relevant to a particular character will be ommited from the list. | Note that properties that are not relevant to a particular character will be ommited from the list. | ||
− | Properties that you create and add the characters will be added to this list. | + | Properties that you create and add to the characters will be added to this list. |
[[File:FunctionsCharacter.jpg]] | [[File:FunctionsCharacter.jpg]] |
Revision as of 13:55, 24 April 2012
The object-oriented functions for characters can be listed by typing a dot (full-stop ".") immediately after the character reference "%character%", a character key, or the player-character function %Player%, in either a text box or an expression.
This allows direct access to the property values of any character, location or object without having to use the %PropertyValue[]% function
Scroll down to the wanted property and click on it to insert the property key into the function.
Note that properties that are not relevant to a particular character will be ommited from the list.
Properties that you create and add to the characters will be added to this list.
- At which location (CharacterAtLocation) - Displays the KEY of the characters current location. Entering another dot after this will access the properties of that location
- On which character? - Key of character that this character is sitting on
- Character Position - Standing, sitting or lying
- Character Proper name
- Description
- Description when enters the location
- Description when exits the location
- Descriptor
- Gender - Male, female or unknown
- Location of the character - Name of the current location
- Proper Name
- What to show when the character is at the location
- Maximum size of held items - Where a tiny object has size 1, small is 3 etc.
- Maximum weight of held items - Where a tiny object has weight 1, small is 3 etc.
- Held - A list of all objects held by the character
- Worn - A list of all objects worn by the character
- Inside which object? - The key of the container object that the character is inside of
- On which object? - The key of the supporter object that the character is on top of
- Parent - The key of the location or object that immediately contains the character