Difference between revisions of "%character%.CharacterPosition"
From ADRIFT 5 Manual Wiki
m (→Examples) |
m (link) |
||
Line 1: | Line 1: | ||
− | CharacterPosition returns the position of the selected character, which will be one of "standing", "sitting" or "lying". | + | CharacterPosition returns the [[Character position|position]] of the selected character, which will be one of "standing", "sitting" or "lying". |
== Properties == | == Properties == |
Latest revision as of 04:36, 7 November 2013
CharacterPosition returns the position of the selected character, which will be one of "standing", "sitting" or "lying".
Properties
The "Character Position" property of the character has a drop-down list containing the three possible settings for this state-list property. Selecting one of these states determines which position will be returned by the CharacterPosition function.
How to use
This function simply returns the position of the character as a single word that can be inserted into text. No further functions can be appended to it.
Examples
- Character7.CharacterPosition
- The position of the specific character with the key "Character7".
- %Player%.CharacterPosition
- The position of the character being controled by the player.
- %character%.CharacterPosition
- The position of the referenced character in a task with a %character% reference.
<<< Name | Character Functions | CharacterProperName >>> |